FIELD NOTES // ALPHA v0.1.0

Built to be
tested hard.

The first external release is a playable engineering and progression loop—not a claim of feature completeness. Its job is to expose failures while they can still shape the game.

CURRENT BUILD

What is in the alpha.

The vertical slice connects world exploration, physical construction, cargo contracts, progression, persistence, and trusted multiplayer in one testable build.

WORLD

Full simulation slice

100 × 100 km streamed terrain, climate, seasons, day/night, regional fronts, rain, snow, swimming, and wind-driven water.

WORKSHOP

Complete authoring loop

Nine hotbars, selection tools, symmetry, copy/paste, undo/redo, typed wiring, overlays, persistent projects, and atomic deployment.

OPERATIONS

Work and progression

Physical cargo, procedural contracts, four base tiers, credits, solo play, and host/join multiplayer over UDP.

ESSENTIAL CONTROLS

First deployment reference.

Context-sensitive help stays visible along the bottom of the in-game HUD. These are the controls worth knowing before the first session.

WASDMove, drive, and swim horizontally
FEnter an owned engineering workspace
IOpen the part inventory while building
L / GWire terminals / purchase and spawn draft
QToggle the two-corner selection grid
CTRL C/X/VCopy, cut, and paste selected parts
EEnter or leave a deployed vehicle
M / BOperations map / contract board
KNOWN LIMITS

Alpha expectations.

Back up valuable blueprints before updating. Performance depends on graphics settings and driver support, and multiplayer is intended for trusted groups rather than hostile public servers.

NOT COMPLETE

Systems still in work

Character items and first-person inventory are not defined yet. Audio and several specialized part solvers remain incomplete. Deployed projects reload docked and stopped by design.

INSTALLATION

Unsigned Windows build

The per-user installer includes Start Menu integration and an uninstaller. Windows may show an unrecognized-app warning because this alpha is not code-signed.

ISSUE REPORTING

Make every report actionable.

Include build version, solo/host/join mode, exact reproduction steps, expected and actual results, screenshots, and relevant log output.

S0 // RELEASE CRITICAL

Immediate blocker

Data loss, crash, security or authority failure, or an inability to continue.

S1 // CORE LOOP

No reasonable recovery

The primary build, drive, or contract loop fails without a practical workaround.

S2 // IMPORTANT

Recoverable failure

Important confusion, a visual defect, or a system problem the player can recover from.

S3 // POLISH

Low impact

Cosmetic polish, minor feedback problems, or a low-impact suggestion.

Join the external playtest.

Create an operator account to access the current Windows build.

Create operator account