Full simulation slice
100 × 100 km streamed terrain, climate, seasons, day/night, regional fronts, rain, snow, swimming, and wind-driven water.
The first external release is a playable engineering and progression loop—not a claim of feature completeness. Its job is to expose failures while they can still shape the game.
The vertical slice connects world exploration, physical construction, cargo contracts, progression, persistence, and trusted multiplayer in one testable build.
100 × 100 km streamed terrain, climate, seasons, day/night, regional fronts, rain, snow, swimming, and wind-driven water.
Nine hotbars, selection tools, symmetry, copy/paste, undo/redo, typed wiring, overlays, persistent projects, and atomic deployment.
Physical cargo, procedural contracts, four base tiers, credits, solo play, and host/join multiplayer over UDP.
Context-sensitive help stays visible along the bottom of the in-game HUD. These are the controls worth knowing before the first session.
Back up valuable blueprints before updating. Performance depends on graphics settings and driver support, and multiplayer is intended for trusted groups rather than hostile public servers.
Character items and first-person inventory are not defined yet. Audio and several specialized part solvers remain incomplete. Deployed projects reload docked and stopped by design.
The per-user installer includes Start Menu integration and an uninstaller. Windows may show an unrecognized-app warning because this alpha is not code-signed.
Include build version, solo/host/join mode, exact reproduction steps, expected and actual results, screenshots, and relevant log output.
Data loss, crash, security or authority failure, or an inability to continue.
The primary build, drive, or contract loop fails without a practical workaround.
Important confusion, a visual defect, or a system problem the player can recover from.
Cosmetic polish, minor feedback problems, or a low-impact suggestion.
Create an operator account to access the current Windows build.