Latitude and elevation
The north is cold and snowy, the south hot and arid, and temperature falls with height. A 48-day northern-hemisphere year changes solar arc and daylight length.
A deterministic island world streamed around the player in four terrain LOD rings. Climate, light, wind, waves, and weather are different views of one shared simulation.
Contract pickup and destination positions, base locations, server arrival checks, and the operations map all consume the same authoritative coordinates.
Conditions are not decorative. The same deterministic weather sample drives the HUD, aerodynamics, waves, terrain and ocean lighting, and procedural sky.
The north is cold and snowy, the south hot and arid, and temperature falls with height. A 48-day northern-hemisphere year changes solar arc and daylight length.
Cold fronts turn and strengthen wind, lower pressure and temperature, build cloud, and create rain or snow visible across a 60 km weather field.
Wave motion comes from wind heat, bathymetric depth, and upwind open-water fetch. Islands and narrow waterways shelter the surface automatically.
Four constructed bases provide increasingly capable workspaces. The starter yard is immediately available; contract credits unlock the remaining tiers in order.
Workshops, offices, fuel canopies, benches, and lights use authoritative model collision, moving-sun lighting, and shadows. Reach an owned site to enter its separate workspace.
Read the current alpha brief and known limitations.